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Opengl 4.3 jmonkey9/9/2023 ![]() ![]() ** * A standard JME3 application that extends SimpleApplication or * Application tries as hard as it can to keep in sync with * user-time. The result is a perfectly steadyįramerate and a flawless physical simulation. Timer-called IsoTimer-which slows down to let theĬomputer finish all its calculations. In the next section, we will create a new kind of On the other hand, if your goal is to recordĪ glitch-free video, you need a Timer that will take its time toĮnsure that all calculations are accurate, even if they take a long Now, the built-in Timer values speed over accuracy because real-timeĪpplications require it. The computer stops to make a complicated calculation. Policy sometimes causes physically impossible glitches and choppyįramerates, it ensures that the user will never be kept waiting while Timer forces the application to cut corners: it demands fast,Īpproximate answers instead of careful, accurate ones. And if the workload becomes too much to handle on schedule, Must rush to finish all of its calculations on schedule: the moreĬomplicated the calculations, the more the application is obligated to ![]() Supposed to happen “live”, the built-in Timer requires Standard JME3 applications use a Timer object to manage time in the
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